This stat system is in effect for two reasons. One being to make the RP experiance more enjoyable by eliminating people being able to just dodge every single one of your attacks with out good reason to be able to. Like for instance, if your speed is only ten higher than your opponent's then you wont be able to dodge EVERY attack, just some. And also, if your speed is EPICLY higher than your opponents than yes, you WOULD be able to dodge every single attack. The second reason is to stop those arguements of, "Who-is-stronger-than-who". With the stat system you will KNOW who is stronger, faster, and more durable. This also stops people from making a fourth seat and being able to kill off a, idk, say a Captain Commander. And without further adoo, here is the stat system-
Strength- This determines how strong your character is, and how well your character can block.
Hierro- This determines the strength of your Hierro.
Speed- This determines how fast your character is
Reiatsu- This determines how much reiatsu your character has.
Stamina- This determines how long your character can fight for. To determine this stat, you take your base points and divide them by 2.
Zanjutsu Skill- This determines how well your character fights with a sword, and the type of moves your character can use.
Resurreccion Mastery- This determines how well you fight in your Resurreccion. Note, to use your Resurreccion, you must have at least 50 points.
Cero & Bala Intelligence- This determines how well you are at using your Cero and Bala. The more points you have in this area, the more powerful your Cero and Bala will be, and the more variations of the two you can pull off.
Sonido Mastery- This determines how well your character can sonido, and how fast he or she is when they do so.
Each skill can only have 100 points in it.